Pre-generating your world with Chunky
Pre-generating your world with Chunky
If you've ever watched your TPS plunge when a player walks past a chunk border into unexplored land, you've felt the cost of on-demand world generation. Pre-generating eliminates that cost by doing all the slow work once, ahead of time, before players ever arrive.
For new servers, this is the single highest-leverage performance setting you can apply. It's free (in dollars), takes a few hours, and you do it once.
The problem it solves
When a player explores a new area, the server has to:
Now multiply by 6 players each on horses heading in different directions across new terrain.
Pre-generation moves all that work to a one-time pass while no one is online. After pre-generation, exploration is just "load chunk from disk and send," which is fast and cheap.
When pre-generation pays off
- New worlds. Always do it.
- Worlds where exploration is encouraged (survival, adventure, RPG modpacks).
- Worlds with heavy world gen mods (Terralith, BoP, Tectonic). These are 2 to 5x more expensive per chunk than vanilla.
- Servers where you have a known play radius and want the entire radius pre-built.
When it doesn't help
- Skyblock or void-based worlds. There's no terrain to generate.
- Old worlds where most chunks are already explored.
- Mini-game servers where players are constrained to small built areas.
The tool: Chunky
Chunky is the standard. It's a plugin (Paper / Purpur), a mod (Fabric), and also a Forge mod. Pick the version that matches your server software.
Install it like any other plugin or mod: drop the jar into the right folder, restart the server.
Basic usage
In console (or in-game as op):
/chunky world world
/chunky center 0 0
/chunky radius 5000
/chunky start
This pre-generates a 5000-block radius around 0,0 in your overworld. That's roughly a 10,000 by 10,000 block area, or about 390,000 chunks. Big.
To check progress:
/chunky info
To pause and resume:
/chunky pause
/chunky continue
To cancel:
/chunky cancel
Sizing the radius
Think about what your server actually needs.
| Use case | Radius | Approx. chunks | Approx. disk (vanilla) | Approx. time (vanilla, fast core) |
|---|---|---|---|---|
| Small friend group, build near spawn | 1,500 to 2,500 | 25K to 70K | 300 MB to 1.5 GB | 30 min to 1 hr |
| Survival multiplayer, exploration | 3,000 to 5,000 | 100K to 300K | 1 to 8 GB | 1 to 3 hr |
| Large public server, far roaming | 5,000 to 10,000 | 300K to 1.2M | 8 to 30 GB | 4 to 12 hr |
| RPG / adventure with fixed border | exact border | varies | varies | varies |
Add a world border at the end. /worldborder set 10000 center 0 0. Players cannot accidentally venture past your pre-gen area, which means they cannot trigger on-demand generation.
Time impact
Pre-gen takes time. Variables:
- World generation complexity (vanilla vs modded).
- CPU speed of the host.
- Chunky parallelism setting.
Typical rates:
- Vanilla on a fast modern core: 50 to 200 chunks per second.
- Modded with Terralith / BoP: 10 to 50 chunks per second.
So 300,000 chunks of modded terrain might take 3 to 10 hours. Vanilla is faster, often 1 to 3 hours for similar sizes.
Run it overnight. Or on a backup server. Or just kick the kids off for an afternoon.
Performance during pre-gen
Pre-gen is CPU-heavy. While it runs, the server is busy. Don't pre-gen with players online unless you've throttled Chunky's pace.
/chunky pattern spiral is gentler on a live server (spiral outward from center, less spike-y).
To slow it down deliberately:
/chunky parallelism 1
This limits to one thread, leaves CPU for players. Useful if you must pre-gen during play hours, but ideally you don't.
A real pre-gen workflow
Common mistakes
- Forgetting the Nether and End. Run
/chunky world world_netherseparately. The Nether especially benefits because Nether generation is heavier per chunk than overworld. - Pre-generating without setting a world border first. Players can still wander past the pre-gen area, triggering on-demand generation. Set the border before opening.
- Pre-generating with players online and complaining about lag. Pre-gen is intentionally heavy. Do it offline.
- Re-running pre-gen on an existing world expecting a fresh result. Chunky won't regenerate existing chunks. If you've changed world gen mods or seeds, you need a new world.
Modded worlds: a special note
If you're on a Forge / NeoForge modpack with Terralith, BoP, William Wythers' Overhauled Overworld, or similar, pre-gen savings are huge. These mods can spend a full second generating one chunk under load. A single player exploring can cause sustained TPS drops.
For these packs, pre-gen is essentially mandatory for a smooth experience.
A final tip: lock world generation before pre-gen
If you're tweaking world generation mods, world height extensions, or biome packs, finalize those before pre-gen. Pre-generating with one config and then changing the config later means the new config only applies to new chunks. You'll have a visible seam at the border.
Conclusion
Pre-generating with Chunky is the single best one-time performance upgrade for a new server. Cost: an afternoon and some disk. Benefit: smooth exploration forever. There's almost no reason not to.
Hosting your game server with AndroHost means we handle most of what's in this post for you automatically: tier sizing, SRV records, off-site backups, DDoS protection.
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