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    <title>AndroHost — Blog</title>
    <link>https://www.androhost.com/blog</link>
    <description>Operator notes, hosting how-tos, and the AndroHost build log.</description>
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    <lastBuildDate>Mon, 18 May 2026 00:00:00 GMT</lastBuildDate>
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    <item>
      <title>Using your AndroHost database with plugins like LuckPerms</title>
      <link>https://www.androhost.com/blog/using-your-database</link>
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      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <description>Every paid AndroHost server includes a real MariaDB database for plugins that need one. Here is how to set it up and connect.</description>
      <category>databases</category>
      <category>minecraft</category>
      <category>plugins</category>
      <category>luckperms</category>
      <category>how-to</category>
    </item>
    <item>
      <title>Adding voice chat to your Minecraft server (Simple Voice Chat plugin)</title>
      <link>https://www.androhost.com/blog/androhost-voice-chat-setup</link>
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      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <description>The most requested addon for Minecraft community servers in 2026 is Simple Voice Chat (SVC) — the plugin that gives proximity-based voice (you hear players based on distance, like real life, like in DayZ or Rust). It works on Paper, Purp...</description>
    </item>
    <item>
      <title>Uploading files to your AndroHost server with SFTP</title>
      <link>https://www.androhost.com/blog/androhost-sftp-uploading-files</link>
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      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <description>The panel&apos;s Files tab is great for small edits, but uploading a 2 GB modpack or a giant world file through a web browser is painful. Use SFTP. It&apos;s the same connection your server already has, exposes the same files, and is much faster f...</description>
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    <item>
      <title>My AndroHost server is offline, what now?</title>
      <link>https://www.androhost.com/blog/androhost-server-offline-diagnostic</link>
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      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <description>You opened the panel. Your server says Offline. Or worse, the panel itself won&apos;t load. This article walks through the order of things to check, fastest to slowest.</description>
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    <item>
      <title>Importing your existing world to AndroHost</title>
      <link>https://www.androhost.com/blog/androhost-importing-existing-world</link>
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      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <description>You have an existing world. You&apos;re moving it to your new AndroHost server. This article walks through the migration in the order you should actually do it: stop, upload, validate, switch over.</description>
    </item>
    <item>
      <title>Your first 30 minutes with a new AndroHost server</title>
      <link>https://www.androhost.com/blog/androhost-first-30-minutes</link>
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      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <description>You bought a server. You got an email. You logged into the panel and now there&apos;s a screen full of buttons. This article walks you through the first half hour: change a few defaults, take your first backup, get your friends connected, and...</description>
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    <item>
      <title>How backups work on your AndroHost server</title>
      <link>https://www.androhost.com/blog/androhost-backups-for-customers</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/androhost-backups-for-customers</guid>
      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <description>A guide to what AndroHost backs up for you, what you back up for yourself, and how to roll back to a known-good state when something goes wrong.</description>
    </item>
    <item>
      <title>Giving admin or OP on every game we host</title>
      <link>https://www.androhost.com/blog/androhost-admin-op-commands</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/androhost-admin-op-commands</guid>
      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <description>You bought a server. You joined. The game doesn&apos;t recognize you as the owner. This article tells you the exact command, per game, to give yourself or someone else admin powers.</description>
    </item>
    <item>
      <title>Pointing your domain at your AndroHost server (play.mydomain.com)</title>
      <link>https://www.androhost.com/blog/custom-domains-srv-records</link>
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      <pubDate>Sun, 17 May 2026 00:00:00 GMT</pubDate>
      <description>Telling friends &quot;the server is at 192.0.2.15:25577&quot; is fine, until they forget it or it changes. A friendly address like play.myserver.com is durable and pleasant. The mechanics are slightly different from a normal website&apos;s DNS, which i...</description>
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    <item>
      <title>Why your server&apos;s IP being public is fine, and when it isn&apos;t</title>
      <link>https://www.androhost.com/blog/server-public-ip-when-it-matters</link>
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      <pubDate>Mon, 11 May 2026 00:00:00 GMT</pubDate>
      <description>A game server has an IP address. Players connect to it. The IP is, by definition, reachable from the internet. Many server owners feel uneasy about their IP being known, often because they don&apos;t know what risk it actually represents.</description>
      <category>networking</category>
    </item>
    <item>
      <title>What a DDoS actually looks like to a Minecraft server, and what protection means</title>
      <link>https://www.androhost.com/blog/what-a-ddos-actually-looks-like</link>
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      <pubDate>Fri, 08 May 2026 00:00:00 GMT</pubDate>
      <description>&quot;DDoS protection&quot; is on every hosting marketing page. Most people who pay for it don&apos;t know what it does, how attacks actually work, or what level of protection is enough. This article explains, in honest terms, what to expect.</description>
      <category>networking</category>
      <category>operations</category>
    </item>
    <item>
      <title>TPS dropped overnight and nothing changed, where to look first</title>
      <link>https://www.androhost.com/blog/tps-dropped-overnight</link>
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      <pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate>
      <description>You log in. The server is up. TPS is 12 where it was 20 yesterday. &quot;Nothing changed.&quot; Players are starting to complain.</description>
      <category>troubleshooting</category>
      <category>performance</category>
      <category>minecraft</category>
    </item>
    <item>
      <title>Why &quot;ping to server&quot; can lie, and how to measure properly</title>
      <link>https://www.androhost.com/blog/measuring-ping-properly</link>
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      <pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate>
      <description>The number next to a server in your game&apos;s server list (the &quot;ping&quot; or latency display) is convenient. It&apos;s also frequently misleading. This article explains what it actually measures, when it&apos;s wrong, and how to get a real number.</description>
      <category>networking</category>
      <category>performance</category>
    </item>
    <item>
      <title>Player can&apos;t join but everyone else can, a checklist</title>
      <link>https://www.androhost.com/blog/player-cant-join-checklist</link>
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      <pubDate>Sat, 02 May 2026 00:00:00 GMT</pubDate>
      <description>The server is up. 5 players are online and playing. But one player keeps getting some error and can&apos;t join. This is one of the most-puzzling support scenarios. The cause is on the player&apos;s side, the server&apos;s whitelist, or some interactio...</description>
      <category>troubleshooting</category>
      <category>minecraft</category>
    </item>
    <item>
      <title>&quot;Server closed&quot; and &quot;Internal Exception&quot; errors explained</title>
      <link>https://www.androhost.com/blog/server-closed-internal-exception</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/server-closed-internal-exception</guid>
      <pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate>
      <description>These are the most-googled and least-explained Minecraft error messages. They show up at different layers and mean different things. This article unpacks each.</description>
      <category>troubleshooting</category>
      <category>minecraft</category>
    </item>
    <item>
      <title>&quot;Connection refused&quot; on a Minecraft server, the full diagnostic tree</title>
      <link>https://www.androhost.com/blog/connection-refused-diagnostic-tree</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/connection-refused-diagnostic-tree</guid>
      <pubDate>Wed, 29 Apr 2026 00:00:00 GMT</pubDate>
      <description>&quot;Connection refused&quot; is the most common error message that means something specific. It tells you: the network reached the host, but the host refused the connection. Different from &quot;no route to host&quot; (couldn&apos;t reach the host at all) or &quot;...</description>
      <category>troubleshooting</category>
      <category>minecraft</category>
    </item>
    <item>
      <title>Eco performance, why your server slows down at month 3 and what to do</title>
      <link>https://www.androhost.com/blog/eco-performance-month-3</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/eco-performance-month-3</guid>
      <pubDate>Sun, 26 Apr 2026 00:00:00 GMT</pubDate>
      <description>Most Eco admins meet the same wall: the server runs smoothly for a month or two, then starts to drag. Specific symptoms: stutter during peak play hours, slow responses to crafting interactions, market price updates that take seconds, ani...</description>
      <category>eco</category>
      <category>performance</category>
    </item>
    <item>
      <title>Save-game corruption, prevention and recovery</title>
      <link>https://www.androhost.com/blog/save-game-corruption</link>
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      <pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate>
      <description>Save corruption is the rare-but-terrible failure mode of game servers. It can wipe weeks or months of progress in seconds. The good news: it&apos;s almost entirely preventable with reasonable practices. And when prevention fails, recovery is...</description>
      <category>backups</category>
      <category>troubleshooting</category>
    </item>
    <item>
      <title>Modded server crash logs, how to read them</title>
      <link>https://www.androhost.com/blog/modded-server-crash-logs</link>
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      <pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate>
      <description>A Forge / NeoForge modded server crashed. There&apos;s a crash log. It&apos;s 4000 lines of Java stack traces and your eyes glaze over.</description>
    </item>
    <item>
      <title>Mod version mismatches, how to read the error and fix it</title>
      <link>https://www.androhost.com/blog/mod-version-mismatches</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/mod-version-mismatches</guid>
      <pubDate>Mon, 20 Apr 2026 00:00:00 GMT</pubDate>
      <description>Modded multiplayer is fragile. Every mod must be the same version on the server and on every client. One tiny mismatch and players can&apos;t connect. The error messages are sometimes precise, sometimes vague. This article translates.</description>
      <category>modpacks</category>
      <category>troubleshooting</category>
      <category>minecraft</category>
    </item>
    <item>
      <title>Logging and audit trails for shared servers</title>
      <link>https://www.androhost.com/blog/logging-and-audit-for-shared-servers</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/logging-and-audit-for-shared-servers</guid>
      <pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate>
      <description>Multiple admins. Multiple moderators. Multiple players with elevated permissions. At some point, someone will say &quot;I didn&apos;t do that&quot; about a thing on the server, and you&apos;ll wish you had logs.</description>
      <category>operations</category>
    </item>
    <item>
      <title>Git, how Linus wrote a version control system in two weeks</title>
      <link>https://www.androhost.com/blog/git-history</link>
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      <pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate>
      <description>In April 2005, Linus Torvalds wrote the first version of Git. He needed it. The Linux kernel project was suddenly without a version-control system, and the existing tools didn&apos;t fit. So he wrote his own.</description>
      <category>computing-history</category>
      <category>history</category>
      <category>git</category>
      <category>version-control</category>
    </item>
    <item>
      <title>What a good incident response looks like for a community server</title>
      <link>https://www.androhost.com/blog/incident-response-for-community-servers</link>
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      <pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate>
      <description>Something just broke. The server is down. Or it crashed. Or someone griefed spawn. Players are pinging you in Discord. You need to do something useful in the next 10 minutes.</description>
      <category>operations</category>
      <category>troubleshooting</category>
    </item>
    <item>
      <title>Containers, Docker, and Kubernetes, how we package software now</title>
      <link>https://www.androhost.com/blog/containers-docker-kubernetes</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/containers-docker-kubernetes</guid>
      <pubDate>Fri, 03 Apr 2026 00:00:00 GMT</pubDate>
      <description>In 2013, a small company called dotCloud released a tool called Docker. Within two years, &quot;container&quot; had become one of the most-used words in software infrastructure. Within five years, Kubernetes had emerged as the dominant orchestrati...</description>
      <category>computing-history</category>
      <category>history</category>
      <category>containers</category>
      <category>docker</category>
      <category>kubernetes</category>
    </item>
    <item>
      <title>Refunds, downgrades, and how to leave a host without losing your world</title>
      <link>https://www.androhost.com/blog/refunds-downgrades-leaving-host</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/refunds-downgrades-leaving-host</guid>
      <pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate>
      <description>Sometimes hosting doesn&apos;t work out. The plan&apos;s too small. The service is unreliable. Support is frustrating. You want to leave.</description>
      <category>costs</category>
    </item>
    <item>
      <title>The rise of open source, from outsider to default</title>
      <link>https://www.androhost.com/blog/rise-of-open-source</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/rise-of-open-source</guid>
      <pubDate>Wed, 25 Mar 2026 00:00:00 GMT</pubDate>
      <description>In 1995, &quot;open source&quot; wasn&apos;t a phrase. The closest equivalent was &quot;free software,&quot; and most corporate developers regarded it as a hobbyist activity. Mainstream software was proprietary, closed-source, commercial.</description>
      <category>computing-history</category>
      <category>history</category>
      <category>open-source</category>
    </item>
    <item>
      <title>Pausing a server for the off-season without losing it</title>
      <link>https://www.androhost.com/blog/pausing-server-off-season</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/pausing-server-off-season</guid>
      <pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate>
      <description>Sometimes a server goes quiet. Maybe the season ended. Maybe the group is taking a break. Maybe school started. Whatever the reason, you&apos;re paying $10 to $20 a month for a server nobody&apos;s playing on. Two questions:</description>
      <category>costs</category>
      <category>operations</category>
    </item>
    <item>
      <title>When to upgrade your plan, signals from TPS, RAM, and player count</title>
      <link>https://www.androhost.com/blog/when-to-upgrade-your-plan</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/when-to-upgrade-your-plan</guid>
      <pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate>
      <description>Most &quot;upgrade your hosting plan!&quot; advice is from hosts. Self-interest aside, sometimes the upgrade is genuinely needed, and sometimes it&apos;s not. This article helps you tell the difference using actual metrics.</description>
      <category>costs</category>
    </item>
    <item>
      <title>GNU and Stallman, the free software movement</title>
      <link>https://www.androhost.com/blog/gnu-stallman</link>
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      <pubDate>Mon, 16 Mar 2026 00:00:00 GMT</pubDate>
      <description>In 1983, a programmer at the MIT AI Lab named Richard Stallman started a project to write a free version of UNIX. The technical goal was significant. The philosophical goal was larger: to establish that software should be free in a speci...</description>
      <category>computing-history</category>
      <category>history</category>
      <category>gnu</category>
      <category>free-software</category>
    </item>
    <item>
      <title>Surviving a long-running Vintage Story server, world rot, save bloat, and how to handle them</title>
      <link>https://www.androhost.com/blog/vintage-story-long-running-world</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/vintage-story-long-running-world</guid>
      <pubDate>Sun, 08 Mar 2026 00:00:00 GMT</pubDate>
      <description>You launched a VS server eight months ago. It was crisp. Friend group played weekly. Now: the world feels heavier, tick stutters are common, the save is 40 GB and growing, and loading the world after a restart takes minutes.</description>
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    <item>
      <title>Linus Torvalds and the accidental kernel</title>
      <link>https://www.androhost.com/blog/linux-history</link>
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      <pubDate>Sat, 07 Mar 2026 00:00:00 GMT</pubDate>
      <description>In August 1991, a 21-year-old Finnish computer science student posted a message to a Usenet newsgroup:</description>
      <category>computing-history</category>
      <category>history</category>
      <category>linux</category>
      <category>open-source</category>
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    <item>
      <title>Long-running worlds, what breaks at year 2 and how to plan for it</title>
      <link>https://www.androhost.com/blog/long-running-worlds-year-2</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/long-running-worlds-year-2</guid>
      <pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate>
      <description>Most game servers don&apos;t make it to year 2. The ones that do have characteristic failure patterns. Knowing them in advance lets you build for longevity instead of stumbling into it.</description>
      <category>operations</category>
    </item>
    <item>
      <title>The PC era, Apple, IBM, Microsoft, and the home computer</title>
      <link>https://www.androhost.com/blog/pc-era</link>
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      <pubDate>Thu, 26 Feb 2026 00:00:00 GMT</pubDate>
      <description>For most of computing&apos;s history, computers were big, expensive, and used by institutions. By the late 1970s, that started to change. By the late 1980s, computers were on desks in offices and homes. By the late 1990s, they were everywhere.</description>
      <category>computing-history</category>
      <category>history</category>
      <category>microsoft</category>
      <category>apple</category>
      <category>ibm</category>
    </item>
    <item>
      <title>Seasonal resets vs perpetual worlds, which suits your group</title>
      <link>https://www.androhost.com/blog/seasonal-resets-vs-perpetual</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/seasonal-resets-vs-perpetual</guid>
      <pubDate>Fri, 20 Feb 2026 00:00:00 GMT</pubDate>
      <description>A server&apos;s world either ends and starts again, or it doesn&apos;t. This single architectural choice shapes everything else about the community: how players relate to their builds, how the economy works, what events feel like.</description>
      <category>operations</category>
    </item>
    <item>
      <title>The C language and why it&apos;s still everywhere</title>
      <link>https://www.androhost.com/blog/c-language-history</link>
      <guid isPermaLink="true">https://www.androhost.com/blog/c-language-history</guid>
      <pubDate>Tue, 17 Feb 2026 00:00:00 GMT</pubDate>
      <description>In 1972, Dennis Ritchie at Bell Labs designed a programming language he called C. He needed it to rewrite UNIX in something more portable than assembly. C was meant to be a small, practical, systems language for the specific machines of...</description>
      <category>computing-history</category>
      <category>history</category>
      <category>c</category>
      <category>programming</category>
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    <item>
      <title>Keeping a modpack updated without rolling back everyone&apos;s progress</title>
      <link>https://www.androhost.com/blog/keeping-modpack-updated</link>
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      <pubDate>Thu, 12 Feb 2026 00:00:00 GMT</pubDate>
      <description>A modpack update lands. There&apos;s a juicy new feature, or a critical bug fix. You want to update. You also don&apos;t want to wake up tomorrow to &quot;I logged in and my entire base is missing blocks.&quot;</description>
      <category>modpacks</category>
      <category>minecraft</category>
    </item>
    <item>
      <title>Bell Labs, UNIX, and the most productive group of nerds in history</title>
      <link>https://www.androhost.com/blog/bell-labs-unix</link>
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      <pubDate>Sun, 08 Feb 2026 00:00:00 GMT</pubDate>
      <description>The story of modern computing has a center of gravity. It is a particular corporate research lab in New Jersey, in a particular era, with a particular small group of people. Bell Labs, late 1960s through the 1980s, where UNIX was created.</description>
      <category>computing-history</category>
      <category>history</category>
      <category>unix</category>
      <category>bell-labs</category>
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    <item>
      <title>Migrating a world between hosts, a checklist</title>
      <link>https://www.androhost.com/blog/world-migration-checklist</link>
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      <pubDate>Sun, 01 Feb 2026 00:00:00 GMT</pubDate>
      <description>Server host migrations sound simple. They aren&apos;t always. The world file copies fine. The plugins copy fine. Then the server boots and three things you didn&apos;t think about are broken.</description>
      <category>operations</category>
      <category>minecraft</category>
    </item>
    <item>
      <title>Migrating a Minecraft world between versions safely</title>
      <link>https://www.androhost.com/blog/migrating-world-between-versions</link>
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      <pubDate>Fri, 23 Jan 2026 00:00:00 GMT</pubDate>
      <description>A new Minecraft version drops. Your players want it. Your world is two years deep with established bases, custom datapacks, and a working economy plugin. The upgrade is not &quot;click update and go.&quot;</description>
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    <item>
      <title>BepInEx and Valheim mods on a dedicated server</title>
      <link>https://www.androhost.com/blog/valheim-bepinex-on-dedicated</link>
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      <pubDate>Wed, 14 Jan 2026 00:00:00 GMT</pubDate>
      <description>Valheim doesn&apos;t have a Bethesda-style mod menu. To mod the game, you install BepInEx, a third-party mod loader. On a dedicated server, the install process has a couple of quirks worth knowing about.</description>
      <category>valheim</category>
      <category>modpacks</category>
    </item>
    <item>
      <title>Valheim dedicated server vs in-game hosting, when to switch</title>
      <link>https://www.androhost.com/blog/valheim-dedicated-vs-in-game</link>
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      <description>Valheim&apos;s &quot;host a game in-game&quot; feature is convenient. It&apos;s also the source of a lot of group frustration after about three weeks. This article explains when in-game hosting is the right choice, when to migrate to a dedicated server, and...</description>
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      <title>Hosting Eco for a classroom or club</title>
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      <pubDate>Sat, 27 Dec 2025 00:00:00 GMT</pubDate>
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      <description>Eco mods come in three risk tiers. Some are safe and improve quality of life. Some are okay if you understand what they touch. Some can break the playthrough in ways that are hard to recover from.</description>
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      <description>Eco is unusual among multiplayer games: it has a real beginning, middle, and end. The world spawns. Civilization develops. The meteor approaches. Either humanity coordinates and survives, or it doesn&apos;t.</description>
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      <pubDate>Sun, 30 Nov 2025 00:00:00 GMT</pubDate>
      <description>VS has a deep command system. Most of it you&apos;ll never touch. A handful you&apos;ll use weekly. This article is that handful, with examples and the reasons each one matters.</description>
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      <title>Configuring Vintage Story chunk loading and world generation for a small group</title>
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      <pubDate>Fri, 21 Nov 2025 00:00:00 GMT</pubDate>
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      <title>Vintage Story mods, server-side, client-side, and why the distinction matters</title>
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      <pubDate>Wed, 12 Nov 2025 00:00:00 GMT</pubDate>
      <description>VS mods come in three flavors. Knowing which is which prevents the most common &quot;I added a mod and now no one can connect&quot; scenario.</description>
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      <title>Cross-play architecture, how Java and Bedrock end up in the same world</title>
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      <pubDate>Fri, 07 Nov 2025 00:00:00 GMT</pubDate>
      <description>Cross-play is increasingly expected. PlayStation and Xbox players in the same match. iPhone and Android in the same lobby. Java Minecraft and Bedrock Minecraft on the same server. The marketing word doesn&apos;t capture how engineering-intens...</description>
      <category>networking</category>
      <category>gaming-networking</category>
      <category>minecraft</category>
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      <title>Vintage Story dedicated server setup, end to end</title>
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      <pubDate>Tue, 04 Nov 2025 00:00:00 GMT</pubDate>
      <description>The official Vintage Story documentation is correct but scattered. Most people set up a server by stitching together three forum posts and a Discord thread. This article is the consolidated walk-through, written for someone who just boug...</description>
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      <title>Cheating, anti-cheat, and the role of the network</title>
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      <description>Cheating in multiplayer games has existed since multiplayer games existed. The cat-and-mouse between cheaters and developers has produced an entire industry of anti-cheat technology, much of which has networking implications.</description>
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